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Old Aug 29, 2007, 10:31 PM // 22:31   #61
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Originally Posted by Hawkeye
[sarcasm]
Tell me about it. And oh.. the death thing in Guild Wars really sucks. I say we should do away with death penalty. Actually, no, scratch that, give us 20% moral boost when we enter a new area just to be sure we won't die. That way, we can reduce the risk of dying and the game would be much better.
[/sarcasm]

Are you kidding me? Do you have any sense of economy to realize what that would do to the game if all rare items became common? It'd make it crap. They're supposed to be rare in *every* manner, not just when you're not farming for rares... I bet you'd push for having a skill bar full of elites too, eh?
LOL GOLD totally doesn't mean RARE 90% of all GOLD drops are crap because of req, skin, e.t.c.
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Old Aug 29, 2007, 10:52 PM // 22:52   #62
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Originally Posted by Predator [CD]
LOL GOLD totally doesn't mean RARE 90% of all GOLD drops are crap because of req, skin, e.t.c.
Still, if suddenly the number of golds that droped from all chests nearly doubled (as they would via this system) then the size of that 10% would increase dramatically. Even if the percentage of "crap" golds compared to "good" golds remained the same, by raising the number of overall golds obtained, the economy would still be affected.

So... LOL right back at you.
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Old Aug 30, 2007, 12:01 AM // 00:01   #63
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Originally Posted by HawkofStorms
Still, if suddenly the number of golds that droped from all chests nearly doubled (as they would via this system) then the size of that 10% would increase dramatically. Even if the percentage of "crap" golds compared to "good" golds remained the same, by raising the number of overall golds obtained, the economy would still be affected.

So... LOL right back at you.




Again, spent 1.5k for key and got crappy purple drop - this is NOT RISK. This is nonsence!

But... If some players don't know what to do with "boughted" money - why not.

And again. /signed!!! Locked chest = 80% gold, 10% elite tomes, 5% normal tomes, 5% purple. IMHO.

gl, hf, take care.
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Old Aug 30, 2007, 01:11 AM // 01:11   #64
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I don't think you people realize what would happen to the economy in general if more money were suddenly poured in in the form of increased gold drops. Sure, through your tunnel vision there's absolutely nothing wrong with getting an extra 5-10k or so every time you venture out in HM, but for the piddly amount you gain, serious farmers are out there are getting ten times as much. Suddenly they're getting more money for the same amount of effort and start investing their extra gold in ectos, jewels, black dye, and other rares.

And that's when the prices start shooting up. Then the average player can no longer afford anything worth having in the game. Sure, you'll be holding an extra 10k, but take inflation into account and you actually have less than you started with.

Also, as people have already said, lockpicks are a gold sink. They're designed to pull extra money OUT of the system, not pour it back in in rivers that'd make Scrooge McDuck green with envy. If you make money off chests, that's great, but you can't realistically expect +30 HP mods and sup vigor every time . If you're looking for income without investing anything but time, farm ecto or something and sell those keys.

Personally, unless the keys are for high-end chests that count toward Treasure Hunter, I sell. So far I've had good luck... only one grape, and it had a decent Fortitude mod on it... but knock on wood. XD
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Old Aug 30, 2007, 01:17 AM // 01:17   #65
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Well...

I don't really care about purple drops from chests. What really pisses me off is when you're playing HM in some high end area, you find a locked chest, use your lockpick and get a freaking useless non-elite tome.
WTF?? A regular tome in hard mode?? THIS is offensive...
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Old Aug 30, 2007, 01:52 AM // 01:52   #66
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Quote:
Originally Posted by genofreek
I don't think you people realize what would happen to the economy in general if more money were suddenly poured in in the form of increased gold drops. Sure, through your tunnel vision there's absolutely nothing wrong with getting an extra 5-10k or so every time you venture out in HM, but for the piddly amount you gain, serious farmers are out there are getting ten times as much. Suddenly they're getting more money for the same amount of effort and start investing their extra gold in ectos, jewels, black dye, and other rares.

And that's when the prices start shooting up. Then the average player can no longer afford anything worth having in the game. Sure, you'll be holding an extra 10k, but take inflation into account and you actually have less than you started with.

Also, as people have already said, lockpicks are a gold sink. They're designed to pull extra money OUT of the system, not pour it back in in rivers that'd make Scrooge McDuck green with envy. If you make money off chests, that's great, but you can't realistically expect +30 HP mods and sup vigor every time . If you're looking for income without investing anything but time, farm ecto or something and sell those keys.

Personally, unless the keys are for high-end chests that count toward Treasure Hunter, I sell. So far I've had good luck... only one grape, and it had a decent Fortitude mod on it... but knock on wood. XD
Win.
Excellent post. Everybody PLEASE read this.

From what I can tell, basically everybody who is not signing this has foresight, anyone is else is just being shortsighted.
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Old Aug 30, 2007, 02:06 AM // 02:06   #67
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/notsigned

damn, today i had like 4 of 5 chests purple, but hey: no risk, no fun. no pain, no gain. rare drops are actually "rare" and should stay that way.
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Old Aug 30, 2007, 02:50 AM // 02:50   #68
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At least give the pick a higher chance of retaining when you get a purple to balance it out, it's pointless running around with 15% chance, and I think I've retained 3 picks out of maybe 60.

@genofreek: Make all the golds pathetic for all I care, at least the gold designation gives me a treasure/wisdom tick for my 1500g.

Last edited by CyberMesh0; Aug 30, 2007 at 02:53 AM // 02:53..
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Old Aug 30, 2007, 11:33 AM // 11:33   #69
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/signed

I'd like things to be jsut a little more =.
Though w/ all the things going on I'm sure that this is on the bottom of the list to look at
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Old Aug 30, 2007, 01:18 PM // 13:18   #70
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/unsigned. Want your title? Work for it!
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Old Aug 30, 2007, 06:49 PM // 18:49   #71
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Exclamation rare shmare your underwear

Quote:
Originally Posted by R!ghteous Ind!gnation
/notsigned

golds = rare, if golds drop more... gold = not rare
gold <> rare. Lockpick drops = rare. Tome drops = rare. I get 2 or 3 times more gold drops than I do lockpick and tome drops. And pricewise lockpicks and tomes outsell golds.

Once again GOLD <> RARE.

Golds worth keeping or attempting to sell may stack up better to the ratios of lockpick and tome drops, but since you failed to qualify your arguement its a moot point.
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Old Aug 30, 2007, 07:28 PM // 19:28   #72
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I will concede that all chests are goldsinks because the keys used to open them far exceed the value of 98% of the drops you get out of them.

My point is that if you stack the fact that the basic mechanism is a money losing proposition with the non-seguiter of non-high level drops dropping in high level content areas, instantiating a high level chest with the same / worse ratios as normal mode is pathetic. I was shocked to see how frequently there were locked chests sitting around when I previewed GW:EN. If you want to align the "high level" expansion with "high level" rewards, then decrease the prolific instantiations and increase the quality of the drops. Purples do not belong in GW:EN chests. Golds are not "rare".

Evidently I don't participate in this "economy" y'all keep turning to as your Deus Ex Machina. I don't sell things to other players and I don't buy things from other players. I earn my coin on my own and sell it back to NPCs so don't put any supply and demand hypotheticals on me like I'm the one breaking them. Your so called economy is based on marketing only. The supply can be obtained by every individual player separately so there is virtually zero true demand because the supply is available to anyone willing to do what it takes to get one on their own. If you're the economist you pretend to be why don't you spout off about the false price points fixing that anet keeps introducing on NPC goods like runes and insignias? They have much more of an impact on the economy than the ratio of available gold drops. Explain to me what regulatory safehouse gold drop sellers deserve over rare crafting item sellers. All these posts proclaiming "protect my gold drop seller's market" are xenophobic.

My "make the continuity of locked chest drops consistent with the high-level areas they spawn in" argument is more valuable to the gameplay than your political positioning to protect your in-game market interests. What next? Are you gonna form a union and start making Fords? Free your minds and the in-game economy!

Last edited by jkyarr; Aug 30, 2007 at 07:35 PM // 19:35..
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